I imagine it can make lightning-fast movements, as long as it's not across a distance of more than 30 feet in that action. To quote the rules as written, "you can use the hand to manipulate an object," and "you can move the hand up to 30 feet each time you use it." The text places a limitation on the distance moved in one action, and not on the speed of that movement. I want to point out GMO is right in that the rules as written totally allow for the hand to perform this action, and the calculations check out. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.Monstrous Compendium Vol 3: Minecraft Creatures That about covers it for the Final Fantasy Tactics Time Mage Class. It does possess some very good Support and Movement Abilities in the form of Swiftness and Teleport, so if you end up making a character a Time Mage for whatever reason, you’re going to want to pick those up. Time Mage is not a great class to level in, and there’s no compelling reason to use it as a main class. Time Magick is alright, especially early game, and especially as a secondary skillset, based on the strength of Haste and Stop. Final Fantasy Tactics Time Mage Overall Assessment So you can pretty reasonably move at least 1-2 squares outside your movement range with little chance of failure, making this ability, at the very least, Move +2 and Ignore Elevation combined. The way the game calculates teleportation failure is for every square beyond your character’s stated movement range you attempt to teleport, it adds 10% failure rate. Teleport, aside from its intended effects, allows your character to completely ignore elevation, because height isn’t taken into account by the formula for teleportation failure rate. Its only real competition is Move +3, which is incredibly time-consuming to obtain. Now that we’ve settled that: Teleport is probably the best movement skill in the game, all things considered. Well, let’s get this out of the way: Levitate is useless, don’t bother. Movement Abilities – Final Fantasy Tactics Time Mage Ability Name If both of your skillsets are charge-based, Swiftness is probably the best overall, because those charge times are devastating, especially for later Black Magick spells and Summons. If you’re using a magic-based class, Swiftness, Arcane Strength or (if you’re a Black Mage) Dual Wield with 2 Wizard Rods are your best possible options for support abilities. Support Abilities – Final Fantasy Tactics Time Mage Ability Name Personally, I think while the synergy is clever, taking up 2 Ability Slots to absorb 1 hit at the cost of all of your MP is kind of a waste when you could have Shirahadori/Reflexes and any move skill you want and absorb every hit every round, sacrificing 0 MP and then have a much bigger movement range on top of it. Mana Shield is interesting because if you have even 1 mana, you’re invincible to physical damage.Ī lot of people like to combine this with the Manafont Movement Ability, which grants a small amount of MP every time you move, in order to absorb at least one hit per round. I wouldn’t personally waste a Reaction Ability slot on it. Critical: Quick gives a character their turn instantly if they get into critical condition, which can be useful from time to time. Reaction Abilities – Final Fantasy Tactics Time Mage Ability Name Stop and Haste are the real winners of this moveset. Time Mage’s spells also tend to cast very very quickly compared to other schools of magic. Stop is a devastating status effect and Haste is probably the best beneficial buff in the game. Time Mage’s moveset is more annoying to fight against than it is useful to you. Moveset: Time Magick – Final Fantasy Tactics Time Mage Ability Name Time Mage, like most of the magical classes, is not a very good idea to level up in, especially because none of the magic classes actually have any bonus to MA growth whatsoever. Time Mage gives up even more PA growth compared to the Black Mage. Stat Growths – Final Fantasy Tactics Time Mage Time Mage has average stats in most categories and below average attack growth.
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